扫雷游戏代码参考模板.doc

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1、/*block.h*/#ifndef BLOCK_H_#define BLOCK_H_#includeclass QWidget;class Block:public QLabelQ_OBJECTpublic:explicit Block(bool mine_flag,QWidget* parent=0);void set_number(int number);void turn_over();bool is_mine()const;bool is_turn_over()const;signals:void turn_over(bool is_mine);protected:void mous

2、ePressEvent(QMouseEvent* event);private:bool mine_flag_;bool mark_flag_;bool turn_over_flag_;int number_;#endif#includeblock.h#include#include#include#includeBlock:Block(bool mine_flag,QWidget* parent):QLabel(parent)mine_flag_=mine_flag;mark_flag_=false;turn_over_flag_=false;number_=-1;setPixmap(QPi

3、xmap(:/images/normal.png);1 / 22void Block:set_number(int number)number_=number;void Block:turn_over()if(!turn_over_flag_)turn_over_flag_=true;if(mine_flag_)setPixmap(QPixmap(:/images/mine.png);elsesetPixmap(QPixmap(:/images/mine_+QString(%1).arg(number_)+.png);update();bool Block:is_mine()constretu

4、rn mine_flag_;bool Block:is_turn_over()constreturn turn_over_flag_;/*鼠标事件的实现*/void Block:mousePressEvent(QMouseEvent* event)if(event-button()=Qt:LeftButton)if(!turn_over_flag_&!mark_flag_)turn_over_flag_=true;if(mine_flag_=true)setPixmap(QPixmap(:/images/mine.png);update();emit turn_over(true);elses

5、etPixmap(QPixmap(:/images/mine_+QString(%1).arg(number_)+.png);update();emit turn_over(false);else if(event-button()=Qt:RightButton)if(!turn_over_flag_)if(!mark_flag_)mark_flag_=true;setPixmap(QPixmap(:/images/flag.png);elsemark_flag_=false;setPixmap(QPixmap(:/images/normal.png);update();QLabel:mous

6、ePressEvent(event);#ifndef BLOCK_AREA_H_#define BLOCK_AREA_H_#includeblock.h#includeclass QEvent;class QGridLayout;class QObject;class BlockArea:public QWidgetQ_OBJECTpublic:BlockArea(int row,int column,int mine_number,QWidget* parent=0);void set_block_area(int row,int column,int mine_number,int ini

7、t_flag=false);signals:void game_over(bool is_win);protected:booleventFilter(QObject* watched, QEvent* event);private slots:void slot_turn_over(bool is_mine);private:int calculate_mines(int x,int y)const;/璁畻浠,y涓轰腑蹇幂殑涔濆镙煎唴镄勯浄鏁void try_to_turn_over_more_blocks(int x,int y);private:QGridLayout* mainLayo

8、ut;int row_;int column_;int total_block_number_;int total_mine_number_;int turn_over_block_number_;bool game_over_flag_;#endif/*block_area.h*/#includeblock_area.h#include#include#include#include#include#include#include#include#include/*雷的随机布置*/ptrdiff_t random(ptrdiff_t i) return qrand()%i;ptrdiff_t

9、 (*p_random)(ptrdiff_t)=random;BlockArea:BlockArea(int row,int column,int mine_number,QWidget* parent):QWidget(parent)set_block_area(row,column,mine_number,true);void BlockArea:set_block_area(int row,int column,int mine_number,int init_flag)if(!init_flag)for(int i=0;irow_;i+)for(int j=0;jcolumn_;j+)

10、delete static_cast(mainLayout-itemAtPosition(i,j)-widget();delete mainLayout;row_=row;column_=column;total_block_number_=row_*column_;total_mine_number_=mine_number;turn_over_block_number_=0;game_over_flag_=false;bool mine_flagtotal_block_number_;for(int i=0;itotal_mine_number_;i+)mine_flagi=true;fo

11、r(int i=total_mine_number_;itotal_block_number_;i+)mine_flagi=false;QTime time;time=QTime:currentTime();qsrand(time.msec()+time.second()*1000);std:random_shuffle(mine_flag,mine_flag+total_block_number_,p_random);mainLayout=new QGridLayout(this);for(int i=0;irow_;i+)for(int j=0;jaddWidget(new Block(m

12、ine_flagi*column_+j),i,j);for(int i=0;irow_;i+)for(int j=0;jcolumn_;j+)Block* current_block=static_cast(mainLayout-itemAtPosition(i,j)-widget();current_block-set_number(calculate_mines(i,j);connect(current_block,SIGNAL(turn_over(bool),this,SLOT(slot_turn_over(bool);current_block-installEventFilter(t

13、his);boolBlockArea:eventFilter(QObject* watched, QEvent* event)if(game_over_flag_)if(event-type()=QEvent:MouseButtonPress)return true;return QWidget:eventFilter(watched,event);void BlockArea:slot_turn_over(bool is_mine)if(is_mine)game_over_flag_=true;emit game_over(false);else+turn_over_block_number

14、_;if(turn_over_block_number_=total_block_number_-total_mine_number_)game_over_flag_=true;emit game_over(true);elsefor(int i=0;irow_;i+)for(int j=0;jcolumn_;j+)if(sender()=static_cast(mainLayout-itemAtPosition(i,j)-widget()try_to_turn_over_more_blocks(i,j);int BlockArea:calculate_mines(int x,int y)co

15、nstint number=0;for(int i=0;i3;i+)for(int j=0;j=0) & (x-1+i=0) & (y-1+jcolumn_) )if(static_cast(mainLayout-itemAtPosition(x-1+i,y-1+j)-widget()-is_mine()+number;return number;void BlockArea:try_to_turn_over_more_blocks(int x,int y)QQueueQPair queue;QPair pair;queue.enqueue(qMakePair(x,y);while(!queu

16、e.isEmpty()pair=queue.head();queue.dequeue();if(calculate_mines(pair.first,pair.second)=0)for(int i=0;i3;i+)for(int j=0;j=0) & (pair.first-1+i=0) & (pair.second-1+jcolumn_) )if(!static_cast(mainLayout-itemAtPosition(pair.first-1+i,pair.second-1+j)-widget()-is_turn_over()static_cast(mainLayout-itemAt

17、Position(pair.first-1+i,pair.second-1+j)-widget()-turn_over();+turn_over_block_number_;queue.enqueue(qMakePair(pair.first-1+i,pair.second-1+j);if(turn_over_block_number_=total_block_number_-total_mine_number_)game_over_flag_=true;emit game_over(true);#ifndef MAIN_WINDOW_H_#define MAIN_WINDOW_H_#incl

18、udeblock_area.h#include#include#includeclass QAction;class QActionGroup;class QCloseEvent;class QMenu;class QToolBar;class QWidget;class MainWindow:public QMainWindowQ_OBJECTpublic:MainWindow(QWidget* parent=0);protected:void closeEvent(QCloseEvent* event);private slots:void slot_new_game();void slo

19、t_rank();void slot_show_game_toolBar(bool show);void slot_show_statusBar(bool show);void slot_standard(QAction* standard_action);void slot_about_game();void slot_game_over(bool is_win);void slot_timer();private:void read_settings();void write_settings();void create_actions();void create_menus();void

20、 create_game_toolBar();void create_statusBar();private:BlockArea* area_;int row_;int column_;int mine_number_;int easy_record_time_;int middle_record_time_;int hard_record_time_;QString easy_record_name_;QString middle_record_name_;QString hard_record_name_;int current_standard_;QMenu* game_menu;QMe

21、nu* setting_menu;QMenu* help_menu;QToolBar* game_toolBar;QAction* new_game_action;QAction* rank_action;QAction* exit_action;QAction* show_game_toolBar_action;QAction* show_statusBar_action;QAction* easy_standard_action;QAction* middle_standard_action;QAction* hard_standard_action;QAction* custom_sta

22、ndard_action;QActionGroup* standard_actionGroup;QAction* about_game_action;QAction* about_qt_action;QLabel* time_label;QTime time;QTimer timer;#endif#includemain_window.h#include#include#include#include#include#include#include#include#include#include#include#include#include#include#include#include#i

23、nclude#include#include#include/*关于游戏介绍的信息*/const QString g_software_name=Mine Sweeper;const QString g_software_version=1.2;const QString g_software_author=CHANGHUIZHEN;/*关于排行榜的信息*/const int g_no_record_time=9999;const QString g_no_record_name=;MainWindow:MainWindow(QWidget* parent):QMainWindow(paren

24、t) area_=new BlockArea(9,9,10);/一般设置connect(area_,SIGNAL(game_over(bool),this,SLOT(slot_game_over(bool);setCentralWidget(area_);create_actions();create_menus();create_game_toolBar();create_statusBar();QCoreApplication:setOrganizationName(g_software_author);QCoreApplication:setApplicationName(g_softw

25、are_name);read_settings();layout()-setSizeConstraint(QLayout:SetFixedSize);setWindowTitle(g_software_name);setWindowIcon(QIcon(:/game.png); /*等待最长时间,到时间就会提示游戏失败*/timer.start(1000);connect(&timer,SIGNAL(timeout(),this,SLOT(slot_timer();slot_new_game();void MainWindow:closeEvent(QCloseEvent*)write_set

26、tings();void MainWindow:slot_new_game()area_-set_block_area(row_,column_,mine_number_);time_label-setText(0);time.restart();timer.start();void MainWindow:slot_rank()QDialog dialog;dialog.setWindowTitle(tr(rank);QGridLayout* up_layout=new QGridLayout;up_layout-addWidget(new QLabel(tr(Standard),0,0);u

27、p_layout-addWidget(new QLabel(tr(Time),0,1);up_layout-addWidget(new QLabel(tr(Name),0,2);up_layout-addWidget(new QLabel(tr(Easy),1,0);up_layout-addWidget(new QLabel(QString(%1).arg(easy_record_time_),1,1);up_layout-addWidget(new QLabel(easy_record_name_),1,2);up_layout-addWidget(new QLabel(tr(Middle

28、),2,0);up_layout-addWidget(new QLabel(QString(%1).arg(middle_record_time_),2,1);up_layout-addWidget(new QLabel(middle_record_name_),2,2);up_layout-addWidget(new QLabel(tr(Hard),3,0);up_layout-addWidget(new QLabel(QString(%1).arg(hard_record_time_),3,1);up_layout-addWidget(new QLabel(hard_record_name

29、_),3,2);QPushButton* recount_button=new QPushButton(tr(recount);QPushButton* close_button=new QPushButton(tr(close);close_button-setDefault(true);connect(recount_button,SIGNAL(clicked(),&dialog,SLOT(accept();connect(close_button,SIGNAL(clicked(),&dialog,SLOT(reject();QHBoxLayout* bottom_layout=new Q

30、HBoxLayout;bottom_layout-addStretch();bottom_layout-addWidget(recount_button);bottom_layout-addWidget(close_button);QVBoxLayout* main_layout=new QVBoxLayout(&dialog);main_layout-addLayout(up_layout);main_layout-addLayout(bottom_layout);if(dialog.exec()=QDialog:Accepted)easy_record_time_=middle_recor

31、d_time_=hard_record_time_=g_no_record_time;easy_record_name_=middle_record_name_=hard_record_name_=g_no_record_name;void MainWindow:slot_show_game_toolBar(bool show)if(show)game_toolBar-show();elsegame_toolBar-hide();void MainWindow:slot_show_statusBar(bool show)if(show)statusBar()-show();elsestatus

32、Bar()-hide();/*游戏的设置容易、中等、困难及自定义*/void MainWindow:slot_standard(QAction* standard_action)if(standard_action=easy_standard_action)current_standard_=0;row_=9;column_=9;mine_number_=10;else if(standard_action=middle_standard_action)current_standard_=1;row_=16;column_=16;mine_number_=40;else if(standard

33、_action=hard_standard_action)current_standard_=2;row_=16;column_=30;mine_number_=99;else if(standard_action=custom_standard_action)QDialog dialog;dialog.setWindowTitle(tr(set standard);QSpinBox* row_spinBox=new QSpinBox;row_spinBox-setRange(5,50);row_spinBox-setValue(row_);QSpinBox* column_spinBox=n

34、ew QSpinBox;column_spinBox-setRange(5,50);column_spinBox-setValue(column_);QSpinBox* mine_spinBox=new QSpinBox;mine_spinBox-setValue(mine_number_);QHBoxLayout* up_layout=new QHBoxLayout;up_layout-addWidget(row_spinBox);up_layout-addWidget(column_spinBox);up_layout-addWidget(mine_spinBox);QDialogButt

35、onBox* dialog_buttonBox=new QDialogButtonBox;dialog_buttonBox-addButton(QDialogButtonBox:Ok);dialog_buttonBox-addButton(QDialogButtonBox:Cancel);connect(dialog_buttonBox,SIGNAL(accepted(),&dialog,SLOT(accept();connect(dialog_buttonBox,SIGNAL(rejected(),&dialog,SLOT(reject();QHBoxLayout* bottom_layou

36、t=new QHBoxLayout;bottom_layout-addStretch();bottom_layout-addWidget(dialog_buttonBox);QVBoxLayout* main_layout=new QVBoxLayout(&dialog);main_layout-addLayout(up_layout);main_layout-addLayout(bottom_layout);if(dialog.exec()=QDialog:Accepted)if(row_spinBox-value()*column_spinBox-value()mine_spinBox-v

37、alue()current_standard_=3;row_=row_spinBox-value();column_=column_spinBox-value();mine_number_=mine_spinBox-value();slot_new_game();/*实现帮助菜单中的关于游戏,及功能*/void MainWindow:slot_about_game()QString introduction(+tr(About Mine Sweepr)+tr(This game is played by revealing squares of the grid, typically by c

38、licking them with a mouse. If a square containing a mine is revealed, the player loses the game. Otherwise, a digit is revealed in the square, indicating the number of adjacent squares (out of the possible eight) that contain mines.if this number is zero then the square appears blank, and the surrou

39、nding squares are automatically also revealed. By using logic, the player can in many instances use this information to deduce that certain other squares are mine-free, in which case they may be safely revealed, or mine-filled, in which they can be marked as such (which is effected by right-clicking

40、 the square and indicated by a flag graphic).)+tr(This program is free software; you can redistribute it and/or modify.it under the terms of the GNU General Public License as published by the Software Foundation; either version 3 of the License, or (at your option) any later version.)+tr(Please see )+http:/www.gnu.org/licenses/gpl-3.0.html+tr( for an overview of GPLv3 licensing)+tr(Version:)+g_software_version+tr(Author: )+g_software_author+);QMessageBox m

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