Delmia DPM Assembly.pdf

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1、Ergonomics Design we will review those later in the session. We will insert a product and a resource. 4. Select in our Menu bar Insert / Existing Component, and click on the word Process in our PPR Tree. The workbench Icon always appears in this corner (u nless mov ed) This is a good q u ick v iew “

2、 check” for what Ergonomics Design this will remove the edges on the engine. Scope:Scope:Scope:Scope: In this procedure we will explain how to add an icon to our existing Toolbar Manikin Workspace Analysis. Human Builder Facilitated Project: Manikins with an Engine and Workbench Customizing a Toolba

3、r by adding the Snap and Quick Translate Ergonomics Design select the Engine from the PPR Tree. ( That way all of the components that create the engine are selected.) 6. The command prompt asks select on component the first geometric element, Click on the Surface on the bottom of the engine. Notice

4、that the pointer changes from line, plane. When it shows plane ( box as shown). The S nap icon appears in the workbench. Ergonomics Design select Hide/Show in the View toolbar. Notice that the Icon in front of the workbench is grayed out. ( Easy way to check if something is hidden) 14. Where did thi

5、s hidden object go? This command hides the selected object by transferring it to the Swap Visible Space viewing window. Click the Swap visible space icon to display the objects. Here is the workbench, and all of the segments, line of sight for the Ergonomics Design rotate Matt to see his left side.

6、In the Manik in Posture Toolbar, we have a contextual Toolbar. Inverse Kinematics Mode. Inv erse Kinematics (IK) Segment Frame Mode IK Segment Frame mode In this mode, any segment selection made in the 3D environment will automatically snap the compass to the associated segment IK control point. The

7、 compass is oriented in the segment frame. A yellow hand appears which shows the position of the move. Inv erse Kinematics (IK) Worker Frame Mode IK Work er Frame mode This mode behaves in the same manner except the compass is oriented in the worker ( global) frame. A yellow hand appears which shows

8、 the position of the move. Ergonomics Design that central spot is represented by a circle Ergonomics Design the contextual menu appears as follows: Use the Constraints check boxes to “freeze“ the positions of the hands and the direction of vision while the rest of the manikin is moving. This option

9、cannot be used in the Hand Grasp and the Adjust Elbow tabs. The Display function contains the Animate Viewpoint option. This option zooms on the manikin and changes the viewpoint in order to provide the best possible view of the working posture. Procedure:Procedure:Procedure:Procedure: In this exerc

10、ise, we will review and use the Standard Postures Dialog box to create a Pose for sitting on the chair. Human Builder Facilitated Project: Manikins with an Engine and Workbench Create a Position (Pose) using the Standard Dialog Box Ergonomics Design the segment will not follow the movement of the ob

11、ject). 1. Select the Attach/Detach icon in the Manikin Tools Workbench. 2. Select the drawer1. (1st drawer top location, green in color) 3. Select Cheryls Left hand. The Attach/ Detach v erification window appears. Click on OK. In the directory, Cheryl positions, there is a pu lling ou t drawer pose

12、 for ease Hu man Bu ilder Facilitated Project: Manikins with an Engine and Workbench Creating a Track Ergonomics Design select the manikin (Cheryl) left hand segment for the Object. Left Hand appears in the Object field, the name changes, of the dialog box and the Manipu lation toolbar appears. We w

13、ill u se the standard defau lt in the Manipu lation. 6. In the Interpolater combo field, select the linear interpolater, (ev en if it is shown, select it again, and notice that the compass orientation changes) and the Speed 5m_s. 7. The 3D compass attaches to the hand in the defau lt position for th

14、at segment. 8. Using the compass, grab and Drag the Drawer.1 ou t, and Click on the Record Icon. In the Recorder dialog box, click on OK to finish the track. Ergonomics Design constraints are created through the constraints creation command. These commands in the Manikin Constraints toolbar give you

15、 the capability to constrain the manikin in its environment. With constraints, the manikin can perform inverse kinematics ( IK) to calculate the necessary posture needed to reach multiple specific targets. A constraint will always belong to one manikin. At any given time, the list of constraints on

16、a manikin will appear underneath that manikin in the specification tree. Inactive constraints will also be listed. At any time, you may update the active constraints at each modification in the workspace ( automatic update), or only update the active constraints when needed ( manual update). Procedu

17、re:Procedure:Procedure:Procedure: In this example, we will create a constraint between the Manikin and the screwdriver. 1. With the manikin s hand over the screwdriver, select the Manikin Constraints Toolbar. Human Builder Facilitated Project: Manikins with an Engine and Workbench Manikin Constraint

18、s Ergonomics Design & Analysis V5R12SP2 hmb.doc 55 of 96 2. This toolbar has 4 different types of Constraints, and the update. a. The Contact Constraint command creates a constraint between a segment and a point, a line, or a plane. b. The Coincidence Constraint command creates a constraint between

19、a segment and a line or a plane. c. The Fix On Constraint command constrains the segment in orientation and in position ( or only in orientation or only in position) at its current position according to the manikin referential or a given object. d. The Fix Constraint command constrains the segment i

20、n orientation and in position ( or only in orientation or only in position) at its current position, according to the selected object. e. By default, constraint update mode is set in the Manual mode and you must select the Update icon in the Manikin Constraints toolbar each time you want to update t

21、he active constraints and resolve the inverse kinematics. If you want it to automatically update, in Tools / Options / Ergonomics Design & Analysis / Human Builder / General Tab / Constraint Resolution ( Manual / Automatic). Leave the default, manual for now. 3. Select the Contact Constraint icon. 4

22、. Select Matt s Hand, and then the Blue part on the Wrench. The constraint appears in the geometry window, and under Matt in the PPR Tree. Ergonomics Design & Analysis V5R12SP2 hmb.doc 56 of 96 5. Click the Updates Icon. and the hand moves into place. 6. Click on the Wrench in the PPR Tree, and grab

23、 its bounding box, and move it toward the center of the table, and release. 7. Click on the Updates Icon. The hand moves to the screwdriver. Now when the wrench mov es, the hand will follow on the u pdate command Ergonomics Design & Analysis V5R12SP2 hmb.doc 57 of 96 8. Change the view to see the ma

24、nikin Cheryl. Select the Fix On Constraint icon. 9. Select the Right hand on the top of the cabinet, and then select the Cabinet. Notice the constraint is shown in the PPR Tree. 10 . Now select the manik in (Cheryl) from the PPR tree, and move her forward into the seat. ( Grabbing the bounding box,

25、drag and release) 11. Click on the Update button 12. And her hand goes back to the original position with her sitting in the new position in the chair. The manikin mov es and retains the location ftht Yes, the drawer mov es also as the drawer is attached to th hd Human Builder Facilitated Project: M

26、anikins with an Engine and Workbench Using the Posture Reach f or the Engine Ergonomics Design & Analysis V5R12SP2 hmb.doc 58 of 96 Scope:Scope:Scope:Scope: In this procedure, we will use the Posture Editor to position the manikin to grab the Engine. Procedure:Procedure:Procedure:Procedure: In this

27、procedure, we will create a position for the manikin. 65. Set the manikin to the original position. Click on the manikin in the PPR tree, and Posture / Initial. 66. In the Manikin Posture Toolbar, Select the Posture Editor Icon. 67. Select the manikin Matt from the PPR Tree ( that way you get all of

28、 the segments). The dialog window appears. 68. We will be creating a Position for the manikin to reach over to the engine. Ergonomics Design & Analysis V5R12SP2 hmb.doc 59 of 96 69 . Expand the Manikin body In the PPR Tree, and select the Right Arm. For the Degree of Freedom, select flexion/ extensi

29、on. Using the Value section, type in 9 in the Deg, and enter ( on the keyboard). This brings the arm closer to the orange cover assembly. 70 . Select the Right ForeArm, and in the Display, highlight the Angular Limitations. This shows the current value. As you move, the value changes in the Limits.

30、Move his arm using the Degree of Freedom, pronation / supination. Find an acceptable Position using the Value%. Ergonomics Design & Analysis V5R12SP2 hmb.doc 60 of 96 71. Click back to the Right Arm, and using the medial rotation/ lateral rotation, move his hand toward the engine. 72. Click on the H

31、and, and using the setting shown move the hand so the thumb is properly orientated for the engine. 73. Close the Posture Editor when you have a position. Ergonomics Design & Analysis V5R12SP2 hmb.doc 61 of 96 74. Using the Standard Pose Icon, Select the Manikin and using the Hand Grasp, Cylindrical

32、Grasp, curl his fingers around the engine. Use the Grasping deg to get the proper orientation. Place the other hand around the engine as shown. File av ailable in Catalog / Picku p / Picking the Ei Facilitated Project: Manikins with an Engine and Workbench Creating Measurements Ergonomics Design & A

33、nalysis V5R12SP2 hmb.doc 62 of 96 Scope:Scope:Scope:Scope: In this procedure, we will use the Measurements Icon. Procedure:Procedure:Procedure:Procedure: In this example, we will review the measurements dialog box. 75. In the Manikin Workspace Analysis Toolbar, select Measure Between. The dialog box

34、 appears. 76. Use the Pull down menus for Selection 1 and Selection 2. 77. We will use the defaults Picking Point, and measure the length of the table with the engine on it. Click on one end, Click on the other end. Results shown in geometry window, and Results area of the Dialog box. Human Builder

35、Ergonomics Design & Analysis V5R12SP2 hmb.doc 63 of 96 Use this function to measure other things. Scope:Scope:Scope:Scope: In this procedure, we will create a simulation using the Manikins, and then create a video ( avi). Procedure:Procedure:Procedure:Procedure: In this exercise, using the Manikin M

36、att, he will hold the engine, lift it up, and replace it onto the table. This will create the Simulation. After the simulation is competed, a video will be created. 78. Close the current file, ( no need to save) and Open the Human Builder2. CATProcess. ( 3 geometries / HB Process) 79 . Select from t

37、he Manikin Simulation Toolbar, Simulation. 80 . The Dialog box appears, and select Mat, OK. Human Builder Facilitated Project: Manikins with an Engine and Workbench Simulation and Video creation with the Manikins Ergonomics Design & Analysis V5R12SP2 hmb.doc 64 of 96 81. The Edit Simulation dialog w

38、indow appears. 82. Click on the Insert Bar. This stores the first position of the manikin. 83. In the Mankin Tools Toolbar, Select the Attach/Detach Icon. This way the engine will move when the manikin moves. 84. Select the Engine From the PPR Tree, and then select the Left Hand. 85. Next we will op

39、en a posture for Mat. Select Opens a human library Icon. 86. In the Catalog / Pickup / Select Lift the Engine, the Manikin Mat, Apply, OK. Ergonomics Design & Analysis V5R12SP2 hmb.doc 65 of 96 87. Click on the Insert in the Edit Simulation Dialog box. This stores the second position. 88. In the Cat

40、alog, select the Pick ing the engine, and Mat, Apply, OK. This returns the position of the engine onto the table. 89 . Click on the Insert in the Edit Simulation Dialog box. 90 . Create another step, select the Load Library, and select the In Table in the Pickup. SWL file. Click on the Insert in the

41、 Edit Simulation Dialog box. Select Lift the engine in the Pickup.SWL, and Insert. 91. Using the Play buttons, Step through the Simulation. You should have the number 5 for the steps. Change the speed ( 0.04) and play again. Ergonomics Design & Analysis V5R12SP2 hmb.doc 66 of 96 92. In the PPR Tree,

42、 under Applications displays the simulation data with Mat. 93. To display the Dialog box again, double click on Simulation. 1. 94. Another way to play the Simulation, click on Play a Simulation in the Manikin Simulation Toolbox. 95. Click on Simulation.1 in the PPR Tree, and Play Forward. Change the

43、 Player Parameters, e.g., playing time, Ergonomics Design & Analysis V5R12SP2 hmb.doc 67 of 96 96. To generate a video In the Manikin Simulation Toolbar, Select the Generate Video Icon. 97. Click on the Simulation. 1, and the Video Generation dialog box appears. 98. Click on the File Name Button, an

44、d save this in 3 geometries / catalog / ( file name) Video with Mat, and Save. 99 . In the Player, click on the Parameters icon to access the Player Parameters dialog box. Change the Sampling Step defaults to . 5s. Before starting the v ideo, make su re that you r v iew is zoomed to what you wou ld

45、like to see in the av i Ergonomics Design & Analysis V5R12SP2 hmb.doc 68 of 96 Ergonomics Design & Analysis V5R12SP2 hmb.doc 69 of 96 100. Click on the OK in the Video Generation dialog box. The software creates the video ( time bar shows completion). 101. Using the Explorer, in the Catalog director

46、y, we see the Video with Mat.avi. 102. Double click on Video with Mat. av i to Play. Depending on you r compu ter setu p, the software may be different to play AVIs. (This is windows media Player) Facilitated Project: Setting a Clash (Collision) Ergonomics Design & Analysis V5R12SP2 hmb.doc 7 0 of 9

47、6 Scope:Scope:Scope:Scope: This procedure describes how to use collision checking. The clash command verifies whether items collide. The command described in this procedure analyzes the items within a process as it is being animated. Procedure:Procedure:Procedure:Procedure: In this exercise, we will

48、 set a collision between the manikin and the workbench, and review the results. 1. Click on the Clash in the Manik in Simulation toolbar. 2. The Check Clash dialog box appears. 3. The following information explains the different choices. Human Builder Manikins with an Engine and Workbench Ergonomics

49、 Design & Analysis V5R12SP2 hmb.doc 7 1 of 96 Contact + Clash Checks whether two products or resources occupy the same space zone as well as whether they are in contact. Clearance + Contact + Clash In addition to checking whether the two products or resources occupy the same space zone, and whether they are in contact, this option checks whether they occupy a clearance zone around each other. The clearance zone size is is set in the box ( shown grayed out) next to t

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